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Merge branch 'ps/object-source-loose'
A part of code paths that deals with loose objects has been cleaned up. * ps/object-source-loose: object-file: refactor writing objects via a stream object-file: rename `write_object_file()` object-file: refactor freshening of objects object-file: rename `has_loose_object()` object-file: read objects via the loose object source object-file: move loose object map into loose source object-file: hide internals when we need to reprepare loose sources object-file: move loose object cache into loose source object-file: introduce `struct odb_source_loose` object-file: move `fetch_if_missing` odb: adjust naming to free object sources odb: introduce `odb_source_new()` odb: fix subtle logic to check whether an alternate is usable
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@@ -1715,7 +1715,7 @@ static int want_object_in_pack_mtime(const struct object_id *oid,
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*/
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struct odb_source *source = the_repository->objects->sources->next;
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for (; source; source = source->next)
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if (has_loose_object(source, oid))
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if (odb_source_loose_has_object(source, oid))
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return 0;
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}
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@@ -3976,7 +3976,7 @@ static void add_cruft_object_entry(const struct object_id *oid, enum object_type
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int found = 0;
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for (; !found && source; source = source->next)
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if (has_loose_object(source, oid))
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if (odb_source_loose_has_object(source, oid))
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found = 1;
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/*
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