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object-file: extract logic to approximate object count
In "builtin/gc.c" we have some logic that checks whether we need to repack objects. This is done by counting the number of objects that we have and checking whether it exceeds a certain threshold. We don't really need an accurate object count though, which is why we only open a single object diretcroy shard and then extrapolate from there. Extract this logic into a new function that is owned by the loose object database source. This is done to prepare for a subsequent change, where we'll introduce object counting on the object database source level. Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
committed by
Junio C Hamano
parent
ebf0664e7a
commit
3b5ca32b5f
35
builtin/gc.c
35
builtin/gc.c
@@ -467,37 +467,18 @@ out:
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static int too_many_loose_objects(int limit)
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{
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/*
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* Quickly check if a "gc" is needed, by estimating how
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* many loose objects there are. Because SHA-1 is evenly
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* distributed, we can check only one and get a reasonable
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* estimate.
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* This is weird, but stems from legacy behaviour: the GC auto
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* threshold was always essentially interpreted as if it was rounded up
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* to the next multiple 256 of, so we retain this behaviour for now.
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*/
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DIR *dir;
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struct dirent *ent;
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int auto_threshold;
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int num_loose = 0;
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int needed = 0;
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const unsigned hexsz_loose = the_hash_algo->hexsz - 2;
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char *path;
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int auto_threshold = DIV_ROUND_UP(limit, 256) * 256;
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unsigned long loose_count;
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path = repo_git_path(the_repository, "objects/17");
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dir = opendir(path);
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free(path);
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if (!dir)
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if (odb_source_loose_approximate_object_count(the_repository->objects->sources,
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&loose_count) < 0)
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return 0;
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auto_threshold = DIV_ROUND_UP(limit, 256);
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while ((ent = readdir(dir)) != NULL) {
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if (strspn(ent->d_name, "0123456789abcdef") != hexsz_loose ||
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ent->d_name[hexsz_loose] != '\0')
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continue;
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if (++num_loose > auto_threshold) {
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needed = 1;
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break;
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}
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}
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closedir(dir);
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return needed;
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return loose_count > auto_threshold;
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}
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static struct packed_git *find_base_packs(struct string_list *packs,
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@@ -1868,6 +1868,47 @@ int odb_source_loose_for_each_object(struct odb_source *source,
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NULL, NULL, &data);
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}
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int odb_source_loose_approximate_object_count(struct odb_source *source,
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unsigned long *out)
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{
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const unsigned hexsz = source->odb->repo->hash_algo->hexsz - 2;
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unsigned long count = 0;
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struct dirent *ent;
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char *path = NULL;
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DIR *dir = NULL;
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int ret;
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path = xstrfmt("%s/17", source->path);
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dir = opendir(path);
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if (!dir) {
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if (errno == ENOENT) {
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*out = 0;
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ret = 0;
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goto out;
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}
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ret = error_errno("cannot open object shard '%s'", path);
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goto out;
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}
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while ((ent = readdir(dir)) != NULL) {
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if (strspn(ent->d_name, "0123456789abcdef") != hexsz ||
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ent->d_name[hexsz] != '\0')
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continue;
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count++;
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}
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*out = count * 256;
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ret = 0;
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out:
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if (dir)
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closedir(dir);
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free(path);
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return ret;
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}
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static int append_loose_object(const struct object_id *oid,
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const char *path UNUSED,
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void *data)
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@@ -139,6 +139,19 @@ int odb_source_loose_for_each_object(struct odb_source *source,
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void *cb_data,
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unsigned flags);
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/*
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* Count the number of loose objects in this source.
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*
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* The object count is approximated by opening a single sharding directory for
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* loose objects and scanning its contents. The result is then extrapolated by
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* 256. This should generally work as a reasonable estimate given that the
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* object hash is supposed to be indistinguishable from random.
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*
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* Returns 0 on success, a negative error code otherwise.
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*/
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int odb_source_loose_approximate_object_count(struct odb_source *source,
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unsigned long *out);
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/**
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* format_object_header() is a thin wrapper around s xsnprintf() that
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* writes the initial "<type> <obj-len>" part of the loose object
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