Implement a rudimentary poll() emulation for Windows.

This emulation of poll() is by far not general. It assumes that the
fds that are to be waited for are connected to pipes. The pipes are
polled in a loop until data becomes available in at least one of them.
If only a single fd is waited for, the implementation actually does
not wait at all, but assumes that a subsequent read() will block.

In order to not burn CPU time, it is yielded to other processes before
the next round in the poll loop using Sleep(0). Note that any sleep
timeout greater than zero will reduce the efficiency by a magnitude.

Signed-off-by: Johannes Sixt <johannes.sixt@telecom.at>
This commit is contained in:
Johannes Sixt
2007-11-19 12:34:22 +01:00
parent a8d8425ec6
commit f801325ed5

View File

@@ -259,7 +259,62 @@ int pipe(int filedes[2])
int poll(struct pollfd *ufds, unsigned int nfds, int timeout)
{
return -1;
int i, pending;
if (timeout != -1)
return errno = EINVAL, error("poll timeout not supported");
/* When there is only one fd to wait for, then we pretend that
* input is available and let the actual wait happen when the
* caller invokes read().
*/
if (nfds == 1) {
if (!(ufds[0].events & POLLIN))
return errno = EINVAL, error("POLLIN not set");
ufds[0].revents = POLLIN;
return 0;
}
repeat:
pending = 0;
for (i = 0; i < nfds; i++) {
DWORD avail = 0;
HANDLE h = (HANDLE) _get_osfhandle(ufds[i].fd);
if (h == INVALID_HANDLE_VALUE)
return -1; /* errno was set */
if (!(ufds[i].events & POLLIN))
return errno = EINVAL, error("POLLIN not set");
/* this emulation works only for pipes */
if (!PeekNamedPipe(h, NULL, 0, NULL, &avail, NULL)) {
int err = GetLastError();
if (err == ERROR_BROKEN_PIPE) {
ufds[i].revents = POLLHUP;
pending++;
} else {
errno = EINVAL;
return error("PeekNamedPipe failed,"
" GetLastError: %u", err);
}
} else if (avail) {
ufds[i].revents = POLLIN;
pending++;
} else
ufds[i].revents = 0;
}
if (!pending) {
/* The only times that we spin here is when the process
* that is connected through the pipes is waiting for
* its own input data to become available. But since
* the process (pack-objects) is itself CPU intensive,
* it will happily pick up the time slice that we are
* relinguishing here.
*/
Sleep(0);
goto repeat;
}
return 0;
}
#include <time.h>