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Even though our object sizes (from which these buffers would come) are typically "unsigned long", this is something we'd like to eventually fix (since it's only 32-bits even on 64-bit Windows). It makes more sense to use size_t when taking an in-memory buffer. Signed-off-by: Jeff King <peff@peff.net> Signed-off-by: Ben Toews <mastahyeti@gmail.com> Signed-off-by: Junio C Hamano <gitster@pobox.com>
1.8 KiB
1.8 KiB